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PCMania 40
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PCMania CD40_1.iso
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render40
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oca_a
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silla.inc
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1995-11-05
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#declare ASIENTO_A = box {
<-1, -1, -1>, <1, 1, 1>
scale <1.3, 1.5, 0.3>
}
#declare ASIENTO_B = cylinder {
<0,0,1>, <0,0,0>, 1
scale <1, 1.5, 0.6>
translate <1.3, 0, -0.3>
}
#declare APOYA_BRAZO_A1 = cylinder {
<0,0,1>, <0,0,0>, 1
scale <2.5, 3.15, 0.5>
rotate <-90, 0, 0>
translate <-0.1, -1, 3.5>
}
#declare CORTE_A1 = cylinder {
<0,0,1>, <0,0,0>, 1
scale <2.3, 2.95, 1.5>
rotate <-90, 0, 0>
translate <-0.1, -1.5, 3.5>
}
#declare APOYA_BRAZO1 = difference {
object { APOYA_BRAZO_A1 }
object { CORTE_A1 }
}
#declare CORTE_B1 = plane {
z,0
rotate <0, -180, 0>
translate <0, 0, 3.6>
}
#declare CORTE_C1 = plane {
z,0
rotate <0, 90, 0>
translate <-0.3, 0, 3.3>
}
#declare APOYA_BRAZO=difference {
object { APOYA_BRAZO1 }
object { CORTE_B1 }
object { CORTE_C1 }
}
#declare RESPALDO_A = box {
<-1, -1, -1>, <1, 1, 1>
scale <0.05, 0.4, 1.6>
rotate <0, 5, 0>
translate <2.1, 0, 1.8>
}
#declare RESPALDO = box {
<-1, -1, -1>, <1, 1, 1>
scale<.05, 1, .25>
translate <2.3, 0, 3.35>
}
#declare ASIENTO = object {
sphere {<0,0,0>,1}
scale <1.75, 1.2, 1.3>
translate <0.341211, 0, 10.5>
}
#declare CORTA_ASIENTO = plane {
z,0
translate <-0.042651, 0, 11>
}
#declare SIENTATE = difference {
object { ASIENTO }
object { CORTA_ASIENTO }
translate <-0.042968, 0.000000, -10.6>
}
#declare PATA = box{
<-1, -1, -1>, <1, 1, 1>
scale<.1, .1, .9>}
#declare SILLA = union {
object { ASIENTO_A }
object { ASIENTO_B }
object { RESPALDO_A }
object { RESPALDO }
object { SIENTATE texture { Asiento } }
object { PATA rotate <0, -10, 0> translate <1.5, -1.3, -1.2> }
object { PATA rotate <0, 10, 0> translate <-1.1, -1.3, -1.2> }
object { PATA rotate <0, 10, 0> translate <-1.1, 1.3, -1.2> }
object { PATA rotate <0, -10, 0> translate <1.5, 1.3, -1.2> }
object { APOYA_BRAZO translate <0, -.5, 0> }
object { APOYA_BRAZO translate <0, 2, 0> }
bounded_by { box { <-1, -1, -1>, <1, 1, 1> scale <2.7, 2, 4.5> translate <.4, -.25, 0> }}
texture {Mesa}
}